*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2.00 - Mon Oct 05 13:29:30 2015"
*SCENE {
	*SCENE_FILENAME "pitch.max"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.000	0.000	0.000
	*SCENE_AMBIENT_STATIC 0.000	0.000	0.000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 4
	*MATERIAL 0 {
		*MATERIAL_NAME "pitch_01"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.588	0.588	0.588
		*MATERIAL_DIFFUSE 0.588	0.588	0.588
		*MATERIAL_SPECULAR 0.900	0.900	0.900
		*MATERIAL_SHINE 0.150
		*MATERIAL_SHINESTRENGTH 1.000
		*MATERIAL_TRANSPARENCY 0.000
		*MATERIAL_WIRESIZE 1.000
		*MATERIAL_SHADING Phong
		*MATERIAL_XP_FALLOFF 0.000
		*MATERIAL_SELFILLUM 0.000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Map #5"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_01.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_SHINE {
			*MAP_NAME "Map #6"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 3
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_specular_01.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_BUMP {
			*MAP_NAME "Map #7"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 8
			*MAP_AMOUNT 0.300
			*BITMAP "media/textures/pitch/pitch_normal_01.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 1 {
		*MATERIAL_NAME "pitch_02"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.588	0.588	0.588
		*MATERIAL_DIFFUSE 0.588	0.588	0.588
		*MATERIAL_SPECULAR 0.900	0.900	0.900
		*MATERIAL_SHINE 0.150
		*MATERIAL_SHINESTRENGTH 1.000
		*MATERIAL_TRANSPARENCY 0.000
		*MATERIAL_WIRESIZE 1.000
		*MATERIAL_SHADING Phong
		*MATERIAL_XP_FALLOFF 0.000
		*MATERIAL_SELFILLUM 0.000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Map #5"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_02.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_SHINE {
			*MAP_NAME "Map #6"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 3
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_specular_02.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_BUMP {
			*MAP_NAME "Map #7"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 8
			*MAP_AMOUNT 0.300
			*BITMAP "media/textures/pitch/pitch_normal_02.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 2 {
		*MATERIAL_NAME "pitch_03"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.588	0.588	0.588
		*MATERIAL_DIFFUSE 0.588	0.588	0.588
		*MATERIAL_SPECULAR 0.900	0.900	0.900
		*MATERIAL_SHINE 0.150
		*MATERIAL_SHINESTRENGTH 1.000
		*MATERIAL_TRANSPARENCY 0.000
		*MATERIAL_WIRESIZE 1.000
		*MATERIAL_SHADING Phong
		*MATERIAL_XP_FALLOFF 0.000
		*MATERIAL_SELFILLUM 0.000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Map #5"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_03.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_SHINE {
			*MAP_NAME "Map #6"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 3
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_specular_03.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_BUMP {
			*MAP_NAME "Map #7"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 8
			*MAP_AMOUNT 0.300
			*BITMAP "media/textures/pitch/pitch_normal_03.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 3 {
		*MATERIAL_NAME "pitch_04"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.588	0.588	0.588
		*MATERIAL_DIFFUSE 0.588	0.588	0.588
		*MATERIAL_SPECULAR 0.900	0.900	0.900
		*MATERIAL_SHINE 0.150
		*MATERIAL_SHINESTRENGTH 1.000
		*MATERIAL_TRANSPARENCY 0.000
		*MATERIAL_WIRESIZE 1.000
		*MATERIAL_SHADING Phong
		*MATERIAL_XP_FALLOFF 0.000
		*MATERIAL_SELFILLUM 0.000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Map #5"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_04.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_SHINE {
			*MAP_NAME "Map #8"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 3
			*MAP_AMOUNT 1.000
			*BITMAP "media/textures/pitch/pitch_specular_04.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
		*MAP_BUMP {
			*MAP_NAME "Map #7"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 8
			*MAP_AMOUNT 0.300
			*BITMAP "media/textures/pitch/pitch_normal_04.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.000
			*UVW_V_OFFSET 0.000
			*UVW_U_TILING 1.000
			*UVW_V_TILING 1.000
			*UVW_ANGLE 0.000
			*UVW_BLUR 1.000
			*UVW_BLUR_OFFSET 0.000
			*UVW_NOUSE_AMT 1.000
			*UVW_NOISE_SIZE 1.000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "pitch_01"
	*NODE_TM {
		*NODE_NAME "pitch_01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.000	0.000	0.000
		*TM_ROW1 0.000	1.000	0.000
		*TM_ROW2 0.000	0.000	1.000
		*TM_ROW3 -30.000	20.000	0.000
		*TM_POS -30.000	20.000	0.000
		*TM_ROTAXIS 0.000	0.000	0.000
		*TM_ROTANGLE 0.000
		*TM_SCALE 1.000	1.000	1.000
		*TM_SCALEAXIS 0.000	0.000	0.000
		*TM_SCALEAXISANG 0.000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 25
		*MESH_NUMFACES 32
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-60.000	0.000	0.000
			*MESH_VERTEX    1	-45.000	0.000	0.000
			*MESH_VERTEX    2	-30.000	0.000	0.000
			*MESH_VERTEX    3	-15.000	0.000	0.000
			*MESH_VERTEX    4	0.000	0.000	0.000
			*MESH_VERTEX    5	-60.000	10.000	0.000
			*MESH_VERTEX    6	-45.000	10.000	0.000
			*MESH_VERTEX    7	-30.000	10.000	0.000
			*MESH_VERTEX    8	-15.000	10.000	0.000
			*MESH_VERTEX    9	0.000	10.000	0.000
			*MESH_VERTEX   10	-60.000	20.000	0.000
			*MESH_VERTEX   11	-45.000	20.000	0.000
			*MESH_VERTEX   12	-30.000	20.000	0.000
			*MESH_VERTEX   13	-15.000	20.000	0.000
			*MESH_VERTEX   14	0.000	20.000	0.000
			*MESH_VERTEX   15	-60.000	30.000	0.000
			*MESH_VERTEX   16	-45.000	30.000	0.000
			*MESH_VERTEX   17	-30.000	30.000	0.000
			*MESH_VERTEX   18	-15.000	30.000	0.000
			*MESH_VERTEX   19	0.000	30.000	0.000
			*MESH_VERTEX   20	-60.000	40.000	0.000
			*MESH_VERTEX   21	-45.000	40.000	0.000
			*MESH_VERTEX   22	-30.000	40.000	0.000
			*MESH_VERTEX   23	-15.000	40.000	0.000
			*MESH_VERTEX   24	0.000	40.000	0.000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    5 B:    0 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    6 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    1 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    2 B:    7 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    7 B:    2 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    8 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    8 B:    3 C:    9 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    4 B:    9 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    8:    A:   10 B:    5 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    9:    A:    6 B:   11 C:    5 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   10:    A:   11 B:    6 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   11:    A:    7 B:   12 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   12:    A:   12 B:    7 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   13:    A:    8 B:   13 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   14:    A:   13 B:    8 C:   14 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   15:    A:    9 B:   14 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   16:    A:   15 B:   10 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   17:    A:   11 B:   16 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   18:    A:   16 B:   11 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   12 B:   17 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   17 B:   12 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   18 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   18 B:   13 C:   19 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   14 B:   19 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   24:    A:   20 B:   15 C:   21 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   25:    A:   16 B:   21 C:   15 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   26:    A:   21 B:   16 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   27:    A:   17 B:   22 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   28:    A:   22 B:   17 C:   23 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   29:    A:   18 B:   23 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   30:    A:   23 B:   18 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   19 B:   24 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 25
		*MESH_TVERTLIST {
			*MESH_TVERT 0	-0.000	0.000	0.500
			*MESH_TVERT 1	0.250	0.000	0.500
			*MESH_TVERT 2	0.500	0.000	0.500
			*MESH_TVERT 3	0.750	-0.000	0.500
			*MESH_TVERT 4	1.000	-0.000	0.500
			*MESH_TVERT 5	-0.000	0.250	0.500
			*MESH_TVERT 6	0.250	0.250	0.500
			*MESH_TVERT 7	0.500	0.250	0.500
			*MESH_TVERT 8	0.750	0.250	0.500
			*MESH_TVERT 9	1.000	0.250	0.500
			*MESH_TVERT 10	0.000	0.500	0.500
			*MESH_TVERT 11	0.250	0.500	0.500
			*MESH_TVERT 12	0.500	0.500	0.500
			*MESH_TVERT 13	0.750	0.500	0.500
			*MESH_TVERT 14	1.000	0.500	0.500
			*MESH_TVERT 15	0.000	0.750	0.500
			*MESH_TVERT 16	0.250	0.750	0.500
			*MESH_TVERT 17	0.500	0.750	0.500
			*MESH_TVERT 18	0.750	0.750	0.500
			*MESH_TVERT 19	1.000	0.750	0.500
			*MESH_TVERT 20	0.000	1.000	0.500
			*MESH_TVERT 21	0.250	1.000	0.500
			*MESH_TVERT 22	0.500	1.000	0.500
			*MESH_TVERT 23	0.750	1.000	0.500
			*MESH_TVERT 24	1.000	1.000	0.500
		}
		*MESH_NUMTVFACES 32
		*MESH_TFACELIST {
			*MESH_TFACE 0	5	0	6
			*MESH_TFACE 1	1	6	0
			*MESH_TFACE 2	6	1	7
			*MESH_TFACE 3	2	7	1
			*MESH_TFACE 4	7	2	8
			*MESH_TFACE 5	3	8	2
			*MESH_TFACE 6	8	3	9
			*MESH_TFACE 7	4	9	3
			*MESH_TFACE 8	10	5	11
			*MESH_TFACE 9	6	11	5
			*MESH_TFACE 10	11	6	12
			*MESH_TFACE 11	7	12	6
			*MESH_TFACE 12	12	7	13
			*MESH_TFACE 13	8	13	7
			*MESH_TFACE 14	13	8	14
			*MESH_TFACE 15	9	14	8
			*MESH_TFACE 16	15	10	16
			*MESH_TFACE 17	11	16	10
			*MESH_TFACE 18	16	11	17
			*MESH_TFACE 19	12	17	11
			*MESH_TFACE 20	17	12	18
			*MESH_TFACE 21	13	18	12
			*MESH_TFACE 22	18	13	19
			*MESH_TFACE 23	14	19	13
			*MESH_TFACE 24	20	15	21
			*MESH_TFACE 25	16	21	15
			*MESH_TFACE 26	21	16	22
			*MESH_TFACE 27	17	22	16
			*MESH_TFACE 28	22	17	23
			*MESH_TFACE 29	18	23	17
			*MESH_TFACE 30	23	18	24
			*MESH_TFACE 31	19	24	18
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
			*MESH_FACENORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
			*MESH_FACENORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
			*MESH_FACENORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
			*MESH_FACENORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
			*MESH_FACENORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
			*MESH_FACENORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
			*MESH_FACENORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
			*MESH_FACENORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
			*MESH_FACENORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
			*MESH_FACENORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
			*MESH_FACENORMAL 25	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
			*MESH_FACENORMAL 26	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
			*MESH_FACENORMAL 27	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 28	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
			*MESH_FACENORMAL 29	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 30	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
			*MESH_FACENORMAL 31	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "pitch_02"
	*NODE_TM {
		*NODE_NAME "pitch_02"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.000	0.000	0.000
		*TM_ROW1 0.000	1.000	0.000
		*TM_ROW2 0.000	0.000	1.000
		*TM_ROW3 30.000	20.000	0.000
		*TM_POS 30.000	20.000	0.000
		*TM_ROTAXIS 0.000	0.000	0.000
		*TM_ROTANGLE 0.000
		*TM_SCALE 1.000	1.000	1.000
		*TM_SCALEAXIS 0.000	0.000	0.000
		*TM_SCALEAXISANG 0.000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 25
		*MESH_NUMFACES 32
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.000	0.000	0.000
			*MESH_VERTEX    1	15.000	0.000	0.000
			*MESH_VERTEX    2	30.000	0.000	0.000
			*MESH_VERTEX    3	45.000	0.000	0.000
			*MESH_VERTEX    4	60.000	0.000	0.000
			*MESH_VERTEX    5	0.000	10.000	0.000
			*MESH_VERTEX    6	15.000	10.000	0.000
			*MESH_VERTEX    7	30.000	10.000	0.000
			*MESH_VERTEX    8	45.000	10.000	0.000
			*MESH_VERTEX    9	60.000	10.000	0.000
			*MESH_VERTEX   10	0.000	20.000	0.000
			*MESH_VERTEX   11	15.000	20.000	0.000
			*MESH_VERTEX   12	30.000	20.000	0.000
			*MESH_VERTEX   13	45.000	20.000	0.000
			*MESH_VERTEX   14	60.000	20.000	0.000
			*MESH_VERTEX   15	0.000	30.000	0.000
			*MESH_VERTEX   16	15.000	30.000	0.000
			*MESH_VERTEX   17	30.000	30.000	0.000
			*MESH_VERTEX   18	45.000	30.000	0.000
			*MESH_VERTEX   19	60.000	30.000	0.000
			*MESH_VERTEX   20	0.000	40.000	0.000
			*MESH_VERTEX   21	15.000	40.000	0.000
			*MESH_VERTEX   22	30.000	40.000	0.000
			*MESH_VERTEX   23	45.000	40.000	0.000
			*MESH_VERTEX   24	60.000	40.000	0.000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    5 B:    0 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    6 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    1 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    2 B:    7 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    7 B:    2 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    8 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    8 B:    3 C:    9 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    4 B:    9 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    8:    A:   10 B:    5 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    9:    A:    6 B:   11 C:    5 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   10:    A:   11 B:    6 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   11:    A:    7 B:   12 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   12:    A:   12 B:    7 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   13:    A:    8 B:   13 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   14:    A:   13 B:    8 C:   14 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   15:    A:    9 B:   14 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   16:    A:   15 B:   10 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   17:    A:   11 B:   16 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   18:    A:   16 B:   11 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   12 B:   17 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   17 B:   12 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   18 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   18 B:   13 C:   19 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   14 B:   19 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   24:    A:   20 B:   15 C:   21 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   25:    A:   16 B:   21 C:   15 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   26:    A:   21 B:   16 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   27:    A:   17 B:   22 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   28:    A:   22 B:   17 C:   23 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   29:    A:   18 B:   23 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   30:    A:   23 B:   18 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   19 B:   24 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 25
		*MESH_TVERTLIST {
			*MESH_TVERT 0	-0.000	0.000	0.500
			*MESH_TVERT 1	0.250	0.000	0.500
			*MESH_TVERT 2	0.500	0.000	0.500
			*MESH_TVERT 3	0.750	-0.000	0.500
			*MESH_TVERT 4	1.000	-0.000	0.500
			*MESH_TVERT 5	-0.000	0.250	0.500
			*MESH_TVERT 6	0.250	0.250	0.500
			*MESH_TVERT 7	0.500	0.250	0.500
			*MESH_TVERT 8	0.750	0.250	0.500
			*MESH_TVERT 9	1.000	0.250	0.500
			*MESH_TVERT 10	0.000	0.500	0.500
			*MESH_TVERT 11	0.250	0.500	0.500
			*MESH_TVERT 12	0.500	0.500	0.500
			*MESH_TVERT 13	0.750	0.500	0.500
			*MESH_TVERT 14	1.000	0.500	0.500
			*MESH_TVERT 15	0.000	0.750	0.500
			*MESH_TVERT 16	0.250	0.750	0.500
			*MESH_TVERT 17	0.500	0.750	0.500
			*MESH_TVERT 18	0.750	0.750	0.500
			*MESH_TVERT 19	1.000	0.750	0.500
			*MESH_TVERT 20	0.000	1.000	0.500
			*MESH_TVERT 21	0.250	1.000	0.500
			*MESH_TVERT 22	0.500	1.000	0.500
			*MESH_TVERT 23	0.750	1.000	0.500
			*MESH_TVERT 24	1.000	1.000	0.500
		}
		*MESH_NUMTVFACES 32
		*MESH_TFACELIST {
			*MESH_TFACE 0	5	0	6
			*MESH_TFACE 1	1	6	0
			*MESH_TFACE 2	6	1	7
			*MESH_TFACE 3	2	7	1
			*MESH_TFACE 4	7	2	8
			*MESH_TFACE 5	3	8	2
			*MESH_TFACE 6	8	3	9
			*MESH_TFACE 7	4	9	3
			*MESH_TFACE 8	10	5	11
			*MESH_TFACE 9	6	11	5
			*MESH_TFACE 10	11	6	12
			*MESH_TFACE 11	7	12	6
			*MESH_TFACE 12	12	7	13
			*MESH_TFACE 13	8	13	7
			*MESH_TFACE 14	13	8	14
			*MESH_TFACE 15	9	14	8
			*MESH_TFACE 16	15	10	16
			*MESH_TFACE 17	11	16	10
			*MESH_TFACE 18	16	11	17
			*MESH_TFACE 19	12	17	11
			*MESH_TFACE 20	17	12	18
			*MESH_TFACE 21	13	18	12
			*MESH_TFACE 22	18	13	19
			*MESH_TFACE 23	14	19	13
			*MESH_TFACE 24	20	15	21
			*MESH_TFACE 25	16	21	15
			*MESH_TFACE 26	21	16	22
			*MESH_TFACE 27	17	22	16
			*MESH_TFACE 28	22	17	23
			*MESH_TFACE 29	18	23	17
			*MESH_TFACE 30	23	18	24
			*MESH_TFACE 31	19	24	18
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
			*MESH_FACENORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
			*MESH_FACENORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
			*MESH_FACENORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
			*MESH_FACENORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
			*MESH_FACENORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
			*MESH_FACENORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
			*MESH_FACENORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
			*MESH_FACENORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
			*MESH_FACENORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
			*MESH_FACENORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
			*MESH_FACENORMAL 25	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
			*MESH_FACENORMAL 26	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
			*MESH_FACENORMAL 27	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 28	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
			*MESH_FACENORMAL 29	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 30	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
			*MESH_FACENORMAL 31	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "pitch_03"
	*NODE_TM {
		*NODE_NAME "pitch_03"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.000	0.000	0.000
		*TM_ROW1 0.000	1.000	0.000
		*TM_ROW2 0.000	0.000	1.000
		*TM_ROW3 -30.000	-20.000	0.000
		*TM_POS -30.000	-20.000	0.000
		*TM_ROTAXIS 0.000	0.000	0.000
		*TM_ROTANGLE 0.000
		*TM_SCALE 1.000	1.000	1.000
		*TM_SCALEAXIS 0.000	0.000	0.000
		*TM_SCALEAXISANG 0.000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 25
		*MESH_NUMFACES 32
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-60.000	-40.000	0.000
			*MESH_VERTEX    1	-45.000	-40.000	0.000
			*MESH_VERTEX    2	-30.000	-40.000	0.000
			*MESH_VERTEX    3	-15.000	-40.000	0.000
			*MESH_VERTEX    4	0.000	-40.000	0.000
			*MESH_VERTEX    5	-60.000	-30.000	0.000
			*MESH_VERTEX    6	-45.000	-30.000	0.000
			*MESH_VERTEX    7	-30.000	-30.000	0.000
			*MESH_VERTEX    8	-15.000	-30.000	0.000
			*MESH_VERTEX    9	0.000	-30.000	0.000
			*MESH_VERTEX   10	-60.000	-20.000	0.000
			*MESH_VERTEX   11	-45.000	-20.000	0.000
			*MESH_VERTEX   12	-30.000	-20.000	0.000
			*MESH_VERTEX   13	-15.000	-20.000	0.000
			*MESH_VERTEX   14	0.000	-20.000	0.000
			*MESH_VERTEX   15	-60.000	-10.000	0.000
			*MESH_VERTEX   16	-45.000	-10.000	0.000
			*MESH_VERTEX   17	-30.000	-10.000	0.000
			*MESH_VERTEX   18	-15.000	-10.000	0.000
			*MESH_VERTEX   19	0.000	-10.000	0.000
			*MESH_VERTEX   20	-60.000	0.000	0.000
			*MESH_VERTEX   21	-45.000	0.000	0.000
			*MESH_VERTEX   22	-30.000	0.000	0.000
			*MESH_VERTEX   23	-15.000	0.000	0.000
			*MESH_VERTEX   24	0.000	0.000	0.000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    5 B:    0 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    6 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    1 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    2 B:    7 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    7 B:    2 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    8 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    8 B:    3 C:    9 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    4 B:    9 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    8:    A:   10 B:    5 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    9:    A:    6 B:   11 C:    5 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   10:    A:   11 B:    6 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   11:    A:    7 B:   12 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   12:    A:   12 B:    7 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   13:    A:    8 B:   13 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   14:    A:   13 B:    8 C:   14 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   15:    A:    9 B:   14 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   16:    A:   15 B:   10 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   17:    A:   11 B:   16 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   18:    A:   16 B:   11 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   12 B:   17 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   17 B:   12 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   18 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   18 B:   13 C:   19 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   14 B:   19 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   24:    A:   20 B:   15 C:   21 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   25:    A:   16 B:   21 C:   15 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   26:    A:   21 B:   16 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   27:    A:   17 B:   22 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   28:    A:   22 B:   17 C:   23 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   29:    A:   18 B:   23 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   30:    A:   23 B:   18 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   19 B:   24 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 25
		*MESH_TVERTLIST {
			*MESH_TVERT 0	-0.000	0.000	0.500
			*MESH_TVERT 1	0.250	0.000	0.500
			*MESH_TVERT 2	0.500	0.000	0.500
			*MESH_TVERT 3	0.750	-0.000	0.500
			*MESH_TVERT 4	1.000	-0.000	0.500
			*MESH_TVERT 5	-0.000	0.250	0.500
			*MESH_TVERT 6	0.250	0.250	0.500
			*MESH_TVERT 7	0.500	0.250	0.500
			*MESH_TVERT 8	0.750	0.250	0.500
			*MESH_TVERT 9	1.000	0.250	0.500
			*MESH_TVERT 10	0.000	0.500	0.500
			*MESH_TVERT 11	0.250	0.500	0.500
			*MESH_TVERT 12	0.500	0.500	0.500
			*MESH_TVERT 13	0.750	0.500	0.500
			*MESH_TVERT 14	1.000	0.500	0.500
			*MESH_TVERT 15	0.000	0.750	0.500
			*MESH_TVERT 16	0.250	0.750	0.500
			*MESH_TVERT 17	0.500	0.750	0.500
			*MESH_TVERT 18	0.750	0.750	0.500
			*MESH_TVERT 19	1.000	0.750	0.500
			*MESH_TVERT 20	0.000	1.000	0.500
			*MESH_TVERT 21	0.250	1.000	0.500
			*MESH_TVERT 22	0.500	1.000	0.500
			*MESH_TVERT 23	0.750	1.000	0.500
			*MESH_TVERT 24	1.000	1.000	0.500
		}
		*MESH_NUMTVFACES 32
		*MESH_TFACELIST {
			*MESH_TFACE 0	5	0	6
			*MESH_TFACE 1	1	6	0
			*MESH_TFACE 2	6	1	7
			*MESH_TFACE 3	2	7	1
			*MESH_TFACE 4	7	2	8
			*MESH_TFACE 5	3	8	2
			*MESH_TFACE 6	8	3	9
			*MESH_TFACE 7	4	9	3
			*MESH_TFACE 8	10	5	11
			*MESH_TFACE 9	6	11	5
			*MESH_TFACE 10	11	6	12
			*MESH_TFACE 11	7	12	6
			*MESH_TFACE 12	12	7	13
			*MESH_TFACE 13	8	13	7
			*MESH_TFACE 14	13	8	14
			*MESH_TFACE 15	9	14	8
			*MESH_TFACE 16	15	10	16
			*MESH_TFACE 17	11	16	10
			*MESH_TFACE 18	16	11	17
			*MESH_TFACE 19	12	17	11
			*MESH_TFACE 20	17	12	18
			*MESH_TFACE 21	13	18	12
			*MESH_TFACE 22	18	13	19
			*MESH_TFACE 23	14	19	13
			*MESH_TFACE 24	20	15	21
			*MESH_TFACE 25	16	21	15
			*MESH_TFACE 26	21	16	22
			*MESH_TFACE 27	17	22	16
			*MESH_TFACE 28	22	17	23
			*MESH_TFACE 29	18	23	17
			*MESH_TFACE 30	23	18	24
			*MESH_TFACE 31	19	24	18
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
			*MESH_FACENORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
			*MESH_FACENORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
			*MESH_FACENORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
			*MESH_FACENORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
			*MESH_FACENORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
			*MESH_FACENORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
			*MESH_FACENORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
			*MESH_FACENORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
			*MESH_FACENORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
			*MESH_FACENORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
			*MESH_FACENORMAL 25	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
			*MESH_FACENORMAL 26	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
			*MESH_FACENORMAL 27	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 28	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
			*MESH_FACENORMAL 29	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 30	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
			*MESH_FACENORMAL 31	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 2
}
*GEOMOBJECT {
	*NODE_NAME "pitch_04"
	*NODE_TM {
		*NODE_NAME "pitch_04"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.000	0.000	0.000
		*TM_ROW1 0.000	1.000	0.000
		*TM_ROW2 0.000	0.000	1.000
		*TM_ROW3 30.000	-20.000	0.000
		*TM_POS 30.000	-20.000	0.000
		*TM_ROTAXIS 0.000	0.000	0.000
		*TM_ROTANGLE 0.000
		*TM_SCALE 1.000	1.000	1.000
		*TM_SCALEAXIS 0.000	0.000	0.000
		*TM_SCALEAXISANG 0.000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 25
		*MESH_NUMFACES 32
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.000	-40.000	0.000
			*MESH_VERTEX    1	15.000	-40.000	0.000
			*MESH_VERTEX    2	30.000	-40.000	0.000
			*MESH_VERTEX    3	45.000	-40.000	0.000
			*MESH_VERTEX    4	60.000	-40.000	0.000
			*MESH_VERTEX    5	0.000	-30.000	0.000
			*MESH_VERTEX    6	15.000	-30.000	0.000
			*MESH_VERTEX    7	30.000	-30.000	0.000
			*MESH_VERTEX    8	45.000	-30.000	0.000
			*MESH_VERTEX    9	60.000	-30.000	0.000
			*MESH_VERTEX   10	0.000	-20.000	0.000
			*MESH_VERTEX   11	15.000	-20.000	0.000
			*MESH_VERTEX   12	30.000	-20.000	0.000
			*MESH_VERTEX   13	45.000	-20.000	0.000
			*MESH_VERTEX   14	60.000	-20.000	0.000
			*MESH_VERTEX   15	0.000	-10.000	0.000
			*MESH_VERTEX   16	15.000	-10.000	0.000
			*MESH_VERTEX   17	30.000	-10.000	0.000
			*MESH_VERTEX   18	45.000	-10.000	0.000
			*MESH_VERTEX   19	60.000	-10.000	0.000
			*MESH_VERTEX   20	0.000	0.000	0.000
			*MESH_VERTEX   21	15.000	0.000	0.000
			*MESH_VERTEX   22	30.000	0.000	0.000
			*MESH_VERTEX   23	45.000	0.000	0.000
			*MESH_VERTEX   24	60.000	0.000	0.000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    5 B:    0 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    6 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    1 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    2 B:    7 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    7 B:    2 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    8 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    8 B:    3 C:    9 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    4 B:    9 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    8:    A:   10 B:    5 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    9:    A:    6 B:   11 C:    5 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   10:    A:   11 B:    6 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   11:    A:    7 B:   12 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   12:    A:   12 B:    7 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   13:    A:    8 B:   13 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   14:    A:   13 B:    8 C:   14 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   15:    A:    9 B:   14 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   16:    A:   15 B:   10 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   17:    A:   11 B:   16 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   18:    A:   16 B:   11 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   12 B:   17 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   17 B:   12 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   18 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   18 B:   13 C:   19 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   14 B:   19 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   24:    A:   20 B:   15 C:   21 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   25:    A:   16 B:   21 C:   15 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   26:    A:   21 B:   16 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   27:    A:   17 B:   22 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   28:    A:   22 B:   17 C:   23 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   29:    A:   18 B:   23 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   30:    A:   23 B:   18 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   19 B:   24 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 25
		*MESH_TVERTLIST {
			*MESH_TVERT 0	-0.000	0.000	0.500
			*MESH_TVERT 1	0.250	0.000	0.500
			*MESH_TVERT 2	0.500	0.000	0.500
			*MESH_TVERT 3	0.750	-0.000	0.500
			*MESH_TVERT 4	1.000	-0.000	0.500
			*MESH_TVERT 5	-0.000	0.250	0.500
			*MESH_TVERT 6	0.250	0.250	0.500
			*MESH_TVERT 7	0.500	0.250	0.500
			*MESH_TVERT 8	0.750	0.250	0.500
			*MESH_TVERT 9	1.000	0.250	0.500
			*MESH_TVERT 10	0.000	0.500	0.500
			*MESH_TVERT 11	0.250	0.500	0.500
			*MESH_TVERT 12	0.500	0.500	0.500
			*MESH_TVERT 13	0.750	0.500	0.500
			*MESH_TVERT 14	1.000	0.500	0.500
			*MESH_TVERT 15	0.000	0.750	0.500
			*MESH_TVERT 16	0.250	0.750	0.500
			*MESH_TVERT 17	0.500	0.750	0.500
			*MESH_TVERT 18	0.750	0.750	0.500
			*MESH_TVERT 19	1.000	0.750	0.500
			*MESH_TVERT 20	0.000	1.000	0.500
			*MESH_TVERT 21	0.250	1.000	0.500
			*MESH_TVERT 22	0.500	1.000	0.500
			*MESH_TVERT 23	0.750	1.000	0.500
			*MESH_TVERT 24	1.000	1.000	0.500
		}
		*MESH_NUMTVFACES 32
		*MESH_TFACELIST {
			*MESH_TFACE 0	5	0	6
			*MESH_TFACE 1	1	6	0
			*MESH_TFACE 2	6	1	7
			*MESH_TFACE 3	2	7	1
			*MESH_TFACE 4	7	2	8
			*MESH_TFACE 5	3	8	2
			*MESH_TFACE 6	8	3	9
			*MESH_TFACE 7	4	9	3
			*MESH_TFACE 8	10	5	11
			*MESH_TFACE 9	6	11	5
			*MESH_TFACE 10	11	6	12
			*MESH_TFACE 11	7	12	6
			*MESH_TFACE 12	12	7	13
			*MESH_TFACE 13	8	13	7
			*MESH_TFACE 14	13	8	14
			*MESH_TFACE 15	9	14	8
			*MESH_TFACE 16	15	10	16
			*MESH_TFACE 17	11	16	10
			*MESH_TFACE 18	16	11	17
			*MESH_TFACE 19	12	17	11
			*MESH_TFACE 20	17	12	18
			*MESH_TFACE 21	13	18	12
			*MESH_TFACE 22	18	13	19
			*MESH_TFACE 23	14	19	13
			*MESH_TFACE 24	20	15	21
			*MESH_TFACE 25	16	21	15
			*MESH_TFACE 26	21	16	22
			*MESH_TFACE 27	17	22	16
			*MESH_TFACE 28	22	17	23
			*MESH_TFACE 29	18	23	17
			*MESH_TFACE 30	23	18	24
			*MESH_TFACE 31	19	24	18
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 0	0.000	0.000	1.000
			*MESH_FACENORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 1	0.000	0.000	1.000
			*MESH_FACENORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 2	0.000	0.000	1.000
			*MESH_FACENORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
			*MESH_FACENORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 4	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 3	0.000	0.000	1.000
			*MESH_FACENORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 5	0.000	0.000	1.000
			*MESH_FACENORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 6	0.000	0.000	1.000
			*MESH_FACENORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 7	0.000	0.000	1.000
			*MESH_FACENORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
			*MESH_FACENORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 9	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 8	0.000	0.000	1.000
			*MESH_FACENORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 10	0.000	0.000	1.000
			*MESH_FACENORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 11	0.000	0.000	1.000
			*MESH_FACENORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
			*MESH_FACENORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 12	0.000	0.000	1.000
			*MESH_FACENORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
			*MESH_FACENORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 14	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 13	0.000	0.000	1.000
			*MESH_FACENORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 20	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
			*MESH_FACENORMAL 25	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 15	0.000	0.000	1.000
			*MESH_FACENORMAL 26	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 21	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
			*MESH_FACENORMAL 27	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 16	0.000	0.000	1.000
			*MESH_FACENORMAL 28	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 22	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
			*MESH_FACENORMAL 29	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 17	0.000	0.000	1.000
			*MESH_FACENORMAL 30	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 23	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
			*MESH_FACENORMAL 31	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 19	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 24	0.000	0.000	1.000
				*MESH_VERTEXNORMAL 18	0.000	0.000	1.000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 3
}
