;-| Button Remapping |-----------------------------------------------------
[Remap]
a = a
b = b
c = c
x = x
y = y
z = z
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1

;-| Special Motions |------------------------------------------------------

[Command]
name = "Parasol Twirl"
command = /$b
time = 1

[Command]
name = "Guard"
command = /$c
time = 1

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 20

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 20


;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "holdb"
command = /$b
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;
[State -1,Tornado Punch]
Type = ChangeState
Triggerall = Command = "x"  && command !="holdup"
triggerall = power >= 1000
Trigger1 = ctrl = 1
Trigger1 = StateType != A
trigger2 = stateno = 605
Value = 3000

;---------------------------------------------------------------------------
;
[State -1,Shin Dogryuken]
Type = ChangeState
Triggerall = Command = "x" && command ="holdup"
triggerall = power >= 1000
Trigger1 = ctrl = 1
Trigger1 = StateType != A
trigger2 = stateno = 605
Value = 3100

;-----------------------------------------------------------------------
; Dog Clap
[State -1, dog clap]
type = ChangeState
value = 1200
triggerall = ctrl
triggerall = command = "b"
triggerall= statetype = S
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 7 && p2bodydist X > -7
trigger1 = p2statetype = S || p2statetype = C

[State -1, Dog clap run]
type = ChangeState
value = 1200
triggerall = command = "holdfwd" && command = "b"
trigger1 = p2bodydist X < 7 && p2bodydist X > -7
trigger1 = StateNo = 100
;-----------------------------------------------------------------------
; Dash Straight
[State -1, Dash Straight]
type = ChangeState
value = 650
triggerall = command = "b" && command !="holdup"
triggerall = StateType =S
Trigger1 = ctrl = 1
trigger2 = StateNo = 100

[State -1, Dash Straight run]
type = ChangeState
value = 650
triggerall = command = "holdfwd" && command = "b"
trigger1 = StateNo = 100

;-----------------------------------------------------------------------
; Dogryuken
[State -1, Dogryuken]
type = ChangeState
value = 1300
triggerall = command = "b" && command ="holdup"
Trigger1 = ctrl = 1
trigger2 = StateNo = 100
;-----------------------------------------------------------------------
; Hadouken
[State -1, hadoken]
type = ChangeState
value = 1000
triggerall = command = "b" && command ="holddown"
triggerall = StateType =C
Trigger1 = ctrl

;---------------------------------------------------------------------------
; Happy Jump
[State -1, Happy Jump]
type = ChangeState
value = 400
triggerall = command = "down_a"
trigger1 = statetype = C || (StateNo = 0 && command = "down_a")
trigger1 = ctrl
trigger2 = StateNo = 100

;---------------------------------------------------------------------------
; Jump
[State -1, Jump]
type = ChangeState
value = IfElse(StateType = S, 41, 45)
triggerall = command = "a"
trigger1 = statetype = S || statetype = A
trigger1 = ctrl || StateNo = 100
trigger2 = stateno = 605

;---------------------------------------------------------------------------
; Guard
[State -1, Guard]
type = ChangeState
value = 150
triggerall = command = "Guard"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 100

; Dash
[State -1, Dash]
type = ChangeState
value = 100
trigger1 = command = "FF" || command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
