;-| Button Remapping |-----------------------------------------------------
[Remap]
a = a
b = b
c = c
x = x
y = y
z = z
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
command.time = 15


command.buffer.time = 1

;-| Special Motions |------------------------------------------------------

[Command]
name = "Parasol Twirl"
command = /$b
time = 1

[Command]
name = "Guard"
command = /$c
time = 1

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 20

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 20

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = D,DF,F,a
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "holddf";Required (do not remove)
command = /$DF
time = 1

[Command]
name = "holduf";Required (do not remove)
command = /$UF
time = 1

[Command]
name = "holddb";Required (do not remove)
command = /$DB
time = 1

[Command]
name = "holdub";Required (do not remove)
command = /$UB
time = 1

[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
; Dash
[State -1, Dash]
type = ChangeState
value = 100
trigger1 = command = "FF" || command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
; Triple kick
[State -1, triple kick]
type = ChangeState
value = 600
triggerall = command = "holdfwd" && command = "b"
trigger1 = StateNo = 100

;---------------------------------------------------------------------------
; Attack
[State -1, Attack]
type = ChangeState
value = 200
triggerall = command = "b"
trigger1 = statetype = S || statetype = C
Trigger1 = ctrl = 1
trigger2 = StateNo = 100
;---------------------------------------------------------------------------
; Hyper
[State -1,Hyper]
Type = ChangeState
Triggerall = Command = "x"
triggerall = power >= 1000
Trigger1 = ctrl = 1
Value = ifelse(statetype = A,3100,3000)


;---------------------------------------------------------------------------
; Slide
[State -1, Slide]
type = ChangeState
value = 400
triggerall = command = "down_a"
trigger1 = statetype = C || (StateNo = 0 && command = "down_a")
trigger1 = ctrl
trigger2 = StateNo = 100

; Slide air
[State -1, Slide air]
type = ChangeState
value = 410
triggerall = command = "down_a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = StateNo = 45
;===========================================================================
; Bomber Heading - jump
[State -1, Bomber heading]
type = ChangeState
value = 620
triggerall = command = "holddown" && command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 51
trigger2 = ctrl

; Bomber Heading - fly
[State -1, Bomber heading fly]
type = ChangeState
value = 620
triggerall = command = "holddown" && command = "b"
trigger1 = stateno = 45

;---------------------------------------------------------------------------
; Triple kick - jump
[State -1, aerial attack]
type = ChangeState
value = 630
triggerall = command = "b"
trigger1 = statetype = a
trigger1 = ctrl

; bomb launch - fly
[State -1, aerial attack fly]
type = ChangeState
value = 610
triggerall = command = "b"
trigger1 = stateno = 45

;---------------------------------------------------------------------------
; Jump
[State -1, Jump]
type = ChangeState
value = IfElse(StateType = S, 41, 45)
triggerall = command = "a"
trigger1 = statetype = S || statetype = A
trigger1 = ctrl || StateNo = 100

;---------------------------------------------------------------------------
; Guard
[State -1, Guard]
type = ChangeState
value = 150
triggerall = command = "Guard"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 100
