;-| Button Remapping |-----------------------------------------------------
[Remap]
a = a
b = b
c = c
x = x
y = y
z = z
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1

;-| Special Motions |------------------------------------------------------

[Command]
name = "Parasol Twirl"
command = /$b
time = 1

[Command]
name = "Guard"
command = /$c
time = 1

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 20

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 20

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "up_a"
command = /$U,a
time = 1

[Command]
name = "up2_a"
command = /$UF,a
time = 1

[Command]
name = "up3_a"
command = /$UB,a
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
; Dash
[State -1, Dash]
type = ChangeState
value = 100
trigger1 = command = "FF" || command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;===========================================================================
; cappy kick
[State -1, Cappy Kick]
type = ChangeState
value = 650
triggerall = command = "down_b"
trigger1 = statetype = C ||(StateNo = 0 && command = "down_b")
Trigger1 = ctrl

;---------------------------------------------------------

; cappy's clumsiness
[State -1,Cappy's clumsiness]
type = ChangeState
value = 210
triggerall = command = "holdfwd" && command = "b"
trigger1 = StateNo = 100

;-----------------------------------------------------------------------
; minikabu shot
[State -1, Minikabu shot]
type = ChangeState
value = 200
triggerall = command = "b"
trigger1 = statetype = S
Trigger1 = ctrl = 1
trigger2 = StateNo = 100
;---------------------------------------------------------------------------
; Giant Kabu
[State -1,Giant Kabu]
Type = ChangeState
Triggerall = Command = "x"
triggerall = power >= 1000
Trigger1 = ctrl = 1
Trigger1 = StateType =S || statetype = C
Value = 3000
;---------------------------------------------------------------------------
; slide
[State -1, slide]
type = ChangeState
value = 400
triggerall = command = "down_a"
trigger1 = statetype = C ||(StateNo = 0 && command = "down_a")
trigger1 = ctrl
trigger2 = StateNo = 100

;---------------------------------------------------------------------------
; mushroom spin down
[State -1, mushroom spin down]
type = ChangeState
value = 610
triggerall = command = "holddown" && command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 51
trigger2 = ctrl

;---------------------------------------------------------------------------
; mushroom spin
[State -1, mushroom spin]
type = ChangeState
value = 600
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump
[State -1, Jump]
type = ChangeState
value = IfElse(StateType = S, 41, 45)
triggerall = command = "a"
trigger1 = statetype = S || statetype = A
trigger1 = ctrl || StateNo = 100

;---------------------------------------------------------------------------
; Guard
[State -1, Guard]
type = ChangeState
value = 150
triggerall = command = "Guard"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 100
