[Info]
name = "Milky Way"

;-------------------------------------------------

[Camera]
startx = 0
starty = 0
boundleft = -100
boundright = 100
boundhigh = -0
boundlow = 0
verticalfollow = .2
tension = 50

;-------------------------------------------------

[PlayerInfo]
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1500 ;Left bound (x-movement)
rightbound =  1500 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;-------------------------------------------------

[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

[Bound]
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

[StageInfo]
zoffset   = 165    ;Z offset for drawing
autoturn  = 1      ;Turn to face closest target

[Shadow]
intensity = 0
color = 0,0,0
yscale = 0
fade.range = 0,0
reflect = 0

;-------------------------------------------------

[BGdef]
spr = Marx_Stage.sff
debugbg = 0

;-------------------------------------------------

[Music]
bgmusic = sound/Marx SSBB.mp3
bgvolume = 255
loop = 1

;-------------------------------------------------

[BG 1]; Space
type = normal
spriteno = 0, 0
start = 0, -32
tile = 1,1
delta = 0, 1
mask = 0
velocity = -0.3, 0

[BG 1]; Nova
type = normal
spriteno = 1, 0
start = 0, 120
delta = 0.1, 1
tile = 1,0
mask = 1
velocity = -0.35, 0

[BG 3]; Floor
type = normal
spriteno = 0,2
start = 0,161
delta = 0.1, 1
velocity = -4
tile = 1, 0

[BG 4]
type = normal
spriteno = 0,3
start = 0,145
delta = 0.1, 1
velocity = -3, 0
tile = 1, 0

[BG 5]
type = normal
spriteno = 0,4
start = 0,133
delta = 0.1, 1
velocity = -2, 0
tile = 1, 0

[BG 6]
type = normal
spriteno = 0,5
start = 0,128
delta = 0.1, 1
velocity = -1.5, 0
tile = 1, 0

[BG 7]
type = normal
spriteno = 0,6
start = 0,123
delta = 0.1, 1
velocity = -1.0, 0
tile = 1, 0

[BG 8]
type = normal
spriteno = 0,7
start = 0,108
delta = 0.1, 1
velocity = -.4, 0
tile = 1, 0
mask = 1
