
[Info]
name = "Kirby the dream battle"
author = "Fou"
versiondate = 08-05-2011
mugenversion = 1.0
localcoord = 640,360


[Files]
spr = system.sff
snd = system.snd
logo.storyboard =
intro.storyboard =
select = select.def
fight = fight.def
font1 = font/jg2.fnt
font2 = font/f-6x9.fnt
font3 = font/Kirby_name.fnt
font4 = font/Stage.fnt
font5 = font/MenuColor.fnt
font6 = font/n-4x6.fnt

;----------------------------

[Music]
title.bgm = sound/Menu.mp3
title.bgm.volume = 100 
title.bgm.loop = 1
title.bgm.loopstart = 
title.bgm.loopend = 
select.bgm = sound/Select.mp3
select.bgm.volume = 
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend = 
vs.bgm = sound/VS.mp3
vs.bgm.volume = 
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend = 
victory.bgm = 
victory.bgm.volume =
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend = 

;----------------------------

[Title Info]
fadein.time = 0
fadeout.time = 0
menu.pos = 310,350
menu.item.font = 6,0,0
menu.item.active.font = 5,0,0
menu.item.spacing = 0, 0
layerno = 0
menu.itemname.arcade = "A"
menu.itemname.versus = "B"
menu.itemname.teamarcade = ""
menu.itemname.teamversus = ""
menu.itemname.teamcoop = ""
menu.itemname.survival = ""
menu.itemname.survivalcoop = ""
menu.itemname.training = "C"
menu.itemname.watch = ""
menu.itemname.options = "D"
menu.itemname.exit = "E"
menu.window.margins.y = 320, 206
menu.window.visibleitems = 0
menu.boxcursor.coords = 0,0,0,0
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG 1]
type  = normal
spriteno = 5,0
start = 0, 10
tile = 1,1
mask = 0


[TitleBG 1]
type  = normal
spriteno = 0,0
start = 0, 70
mask = 1

;----------------------------
[Infobox] ;(new in MUGEN 1.0)
text.font = 2,0,1

;----------------------------

[Infobox Text]


;----------------------------
[ja.Infobox Text]


;-------------------------------------------------------------------
;Character select definition
[Select Info]
fadein.time = 20
fadeout.time = 20
rows = 14
columns = 17
wrapping = 1
pos = 88,4
showemptyboxes = 0
moveoveremptyboxes = 0
cell.size = 25,33
cell.spacing = 1
cell.bg.anim = 150
cell.random.spr = 151,0
cell.random.switchtime = 5
p1.cursor.startcell = 1,7
p1.cursor.active.anim = 160,0
p1.cursor.done.spr = 161,0
p1.cursor.blink = 0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 1,11
p2.cursor.active.anim = 170,0
p2.cursor.done.spr = 171,0
p2.cursor.blink = 0
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = .5,.5
;title.offset = -319,13     ;Position of title (Arcade Mode, etc)
;title.font = 3,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.offset = 1,193
p1.face.scale = .5,.5
p1.face.facing = 1
p2.face.offset = 638,193
p2.face.scale = .5,.5
p2.face.facing = -1
;Stage select
stage.pos = 312,342
stage.active.font = 3,0,0
stage.active2.font = 3,0,0
stage.done.font = 3,0,0
;Sounds

; Debug screen element (can be used for testing fonts)
;sysexplod0.text =
;sysexplod0.font =


[begin action 160]
160,0,0,0,4
160,1,0,0,4
160,2,0,0,4
160,3,0,0,4

[begin action 170]
170,0,0,0,4
170,1,0,0,4
170,2,0,0,4
170,3,0,0,4
;-----------------------
;Character select screen background
[SelectBGdef]
;spr = graphics/selectbg.sff  ;Filename of sprite data

[SelectBG 0]
type  = normal
spriteno = 100,1
start = 0,0

[SelectBG 1]
type  = normal
spriteno = 100,0
start = 0,0
mask = 1

[SelectBG map]
type  = normal
spriteno = 100,2
start = 0,0

;-------------------------------------------------------------------
[VS Screen]
time = 150                ;Time to show screen
fadein.time = 0
fadeout.time = 30
;Match text in arcade modes
match.text = "Match %i"   ;%i can be used for the match number
match.offset = 78, 300
match.font = 2,0,0
;Big portraits
p1.spr = 9000, 2
p1.offset =  0,0
p1.facing = 1
p1.scale = 0.5,0.5
;p1.window = 60,30, 539,589
p2.spr = 9000, 2
p2.offset = 639,310
p2.facing = -1
p2.scale = 0.5,0.5
;p2.window = 741,30, 1220,589
;Names
p1.name.pos  =  0,0
p1.name.font =   3,0,0
p1.name.spacing = 0,800
p2.name.pos  = 0,0
p2.name.font =   3,0,0
p2.name.spacing = 0,800

;-----------------------
;VS Match up screen background
[VersusBGdef] 

[VersusBG 1]
type  = normal
spriteno = 300,0
start = 0, 240
mask = 0

[VersusBG 2] ;VS Logo
type  = normal
spriteno = 200,0
mask = 1
start = -5,240

;-------------------------------------------------------------------
;Demo mode definition
[Demo Mode]
enabled = 1               ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0      ;Set to 1 to display versus screen, 0 to disable
title.waittime = 3000      ;Time to wait at title before starting demo mode
fight.endtime = 2000      ;Time to display the fight before returning to title
fight.playbgm = 1         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.stopbgm = 0
fight.bars.display = 1    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)

;-------------------------------------------------------------------
;Continue screen definition
[Continue Screen]
enabled = 1               ;Set to 1 to show continue screen, 0 to disable
pos = 320,70             ;Position
;***Known issue*** The display elements below use the fight.def resources
;instead of the ones defined in this file.
continue.text = "CONTINUE . . ."
continue.font = 1,0,0
continue.offset = 10,0
;Inactive and active (selected) YES/NO text
yes.text = "YES"
yes.font = 1,0,0
yes.offset = -80, 70
yes.active.text = "YES"
yes.active.font = 1,1,0
yes.active.offset = -80, 70
no.text = "NO"
no.font = 1,0,0
no.offset = 80, 70
no.active.text = "NO"
no.active.font = 1,1,0
no.active.offset = 80, 70

;-------------------------------------------------------------------
;Game over screen definition
[Game Over Screen]
enabled = 0               ;Set to 1 to show game over screen, 0 to disable
storyboard =              ;Game over storyboard filename

;-------------------------------------------------------------------
;Victory screen definition
;This is the screen that is shown when you win a match in arcade mode.
;It will not be displayed on the last match of arcade mode.
[Victory Screen]
enabled = 1
time = 700                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 200,0
p1.spr = 9000,2
p1.facing = 1
p1.scale = 1,1
p1.window = 0,0, 1279,500
p1.name.offset = 330,313
p1.name.font = 4,3,0
;Win quote text
winquote.text = "You lose!" ;Default win quote text to show
winquote.offset = 20,370
winquote.font = 7,0,1
winquote.window = -0,0, 620,650
winquote.textwrap = w     ;Word wrap

;-----------------------
;Victory screen background
[VictoryBGdef] 

;-------------------------------------------------------------------
;Win screen definition
;This is the screen that is shown when you win in arcade mode.
;It will not be displayed if the winning character has an ending.
[Win Screen]
enabled = 1               ;Set to 1 to show win screen, 0 to disable
wintext.text = Congratulations!
wintext.font = 2,0,0
wintext.offset = 159,70
wintext.displaytime = -1
wintext.layerno = 2
fadein.time = 32
pose.time = 300
fadeout.time = 64

;-------------------------------------------------------------------
;Game ending screen definition
;This screen shows up after the Win Screen.
;It will not be displayed if the winning character has an ending.
[Default Ending]
enabled = 0               ;Set to 1 to show credits, 0 to disable
storyboard =              ;Default ending storyboard filename

;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
[End Credits]
enabled = 0               ;Set to 1 to show credits, 0 to disable
storyboard =              ;Credits storyboard filename

;-------------------------------------------------------------------
[Survival Results Screen]
enabled = 1
winstext.text = Rounds survived: %i  ;Use %i for win counter
winstext.font = 3,0,0
winstext.offset = 159,70
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 5           ;Number of rounds to get win pose (lose pose otherwise)

;-------------------------------------------------------------------
;Options screen definition
[Option Info]
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;-------------------
;Options screen background
[OptionBGdef] 


[OptionBG 1]
type  = normal
spriteno = 5,0
start = 0, 10
tile = 1,1
mask = 0
velocity= 0.5,1
