;-=====================================================-
;       Configuration file for Kirby The Dream Battle
;-=====================================================-

[Options]
Difficulty = 8
Life = 100
Time = -1
GameSpeed = 0
Team.1VS2Life = 150
Team.LoseOnKO = 1
motif = data\system.def


;-------------------------------------------------------
[Rules]
GameType = VS
Default.Attack.LifeToPowerMul = .7
Default.GetHit.LifeToPowerMul = .6
Super.TargetDefenceMul = 1.5

;-------------------------------------------------------
[Config]
GameSpeed = 60
GameWidth = 640
GameHeight = 480
Language = "en"
DrawShadows = 1
AfterImageMax = 16
LayeredSpriteMax = 256
SpriteDecompressionBufferSize = 16384
ExplodMax = 256
SysExplodMax = 128
HelperMax = 56
PlayerProjectileMax = 32
FirstRun = 0

;-------------------------------------------------------
[Debug]
Debug = 0
AllowDebugMode = 1
AllowDebugKeys = 1
Speedup = 0
StartStage = stages/stage0.def

;-------------------------------------------------------
[Video]
;Width  = 1280
;Height = 720
Depth = 16
VRetrace = 0
FullScreen = 0
BlitMode = PageFlip
RenderMode = OpenGLScreen

;-------------------------------------------------------
; Sound configuration
[Sound]
Sound = 1
SampleRate = 44100
BufferSize = 11
StereoEffects = 1
PanningWidth = 240
ReverseStereo = 0
WavChannels = 12
MasterVolume = 100
WavVolume = 100
BGMVolume = 100
SFXResampleMethod = libresample
SFXResampleQuality = 0
BGMResampleQuality = 0

[Music]
plugin = mpg123
rva = track
extensions =
volume = 100.0
plugin = vorbisplug, plugins/vorbisplug.dll
rva = track
extensions = 
volume = 100.0
plugin = sdlmix
midivolume =
modvolume = 


;-------------------------------------------------------
[Misc]
PlayerCache = 4
Precache = 1
BufferedRead = 1
UnloadSystem = 0
SFXBackgroundMode = Play
BGMBackgroundMode = Play

;-------------------------------------------------------
[Arcade]
AI.RandomColor = 0
AI.Cheat = 1
arcade.AIramp.start = 2, 0
arcade.AIramp.end   = 4, 2
team.AIramp.start = 1, 0
team.AIramp.end   = 3, 2
survival.AIramp.start = 0, -3
survival.AIramp.end   = 16, 4

;-------------------------------------------------------
[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
P1.Joystick.type = 1
P2.Joystick.type = 1
ForceFeedback = 0

;-------------------------------------------------------
;-------------------------------------------------------
; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump   = 273
Crouch = 274
Left   = 276
Right  = 275
A      = 113
B      = 115
C      = 100
X      = 119
Y      = 97
Z      = 122
Start  = 13

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump   = 264
Crouch = 258
Left   = 260
Right  = 262
A      = 269
B      = 270
C      = 268
X      = 267
Y      = 263
Z      = 265
Start  = 271

[P1 Joystick]
Jump   = 9
Crouch = 10
Left   = 11
Right  = 12
A      = 14
B      = 13
C      = 20
X      = 16
Y      = 15
Z      = 17
Start  = 22

[P2 Joystick]
Jump   = 33
Crouch = 34
Left   = 35
Right  = 36
A      = 41
B      = 42
C      = 48
X      = 43
Y      = 44
Z      = 46
Start  = 50
