;------------------------------------------------
; Armor
[Statedef 10000]
type = A
movetype = I
physics = N
ctrl = 0
anim = 10000
sprpriority = 0
velset = 0,0

[State 0, BindToRoot]
type = BindToRoot
trigger1 = 1
time = 1
pos = 0,0
ignorehitpause = 1

[State 0, NotHitBy]
type = NotHitBy
trigger1 = RoundState !=2
value = SCA

[State 0, 4]
type = HitOverride
attr = SCA ,NA ,SA ,HA ,NP ,SP ,HP, NT, ST, HT
trigger1 = 1
stateno = 10010
forceair = 1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = Root, Stateno = 150; || Root, Stateno = 0
ignorehitpause = 1
;persistent =


;------------------------------------------------
; Armor HIT
[Statedef 10010]
type = A
movetype = H
physics = N
ctrl = 0
anim = 9998
sprpriority = 0
velset = 0,0

[State 0, ParentVarSet]
type = ParentVarAdd
trigger1 = !time
v = 30
value = GetHitVar(damage)


[State 0, ChangeState]
type = ChangeState
trigger1 = time = 1
value = 10000
ctrl = 0

;-------------- Generated by Fighter Factory -------------

;--------------------- Variable List ----------------------

; Var(0) - StateDef -2
; Var(1) - StateDef -2
; Var(3) - StateDef -2
; Var(4) - StateDef 150
; Var(5) - StateDef 0, 5900
; Var(6) - StateDef -3
; Var(10) - StateDef -2
; Var(11) - StateDef -2
; Var(12) - StateDef -2
; Var(57) - StateDef -2
; Var(58) - StateDef 190

;--------------------- Float Variable List ----------------------

; fVar(2) - StateDef 0







