; Statistics
; ----------------------------------------------------------------------------------------------------

[Data]
life = 1000
attack = 100
defence = 90
power = 1000
fall.defence_up = 50
liedown.time = 55
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 255
IntPersistIndex = 30
FloatPersistIndex = 30

[Size]
xscale = 1
yscale = 1
ground.back = 5
ground.front = 5
air.back = 10
air.front = 10
height = 10
attack.dist = 100
proj.attack.dist = 90
proj.doscale = 0
head.pos = -5, -15
mid.pos = -5, -15
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd  = 2.6
walk.back = -2.6
run.fwd  = 6.2, 0
run.back = -6.2, 0
jump.neu = 0, -5
jump.back = -1.35, -5
jump.fwd = 1.35, -5
runjump.back = -4.2, -5
runjump.fwd = 4.2, -5
airjump.neu = 0, -5
airjump.back = -1.35, -5
airjump.fwd = 1.35, -5

[Movement]
airjump.num = 0
airjump.height = 0
yaccel = .33
stand.friction = .76
crouch.friction = .70

;-------------- Generated by Fighter Factory -------------

;--------------------- Variable List ----------------------

; Var(0) - StateDef 45, -2
; Var(1) - StateDef -2
; Var(2) - StateDef 50
; Var(3) - StateDef -2
; Var(4) - StateDef 150
; Var(10) - StateDef -2
; Var(11) - StateDef -2
; Var(12) - StateDef -2
; Var(20) - StateDef 8211
; Var(21) - StateDef 650
; Var(22) - StateDef -2
; Var(57) - StateDef -2
; Var(58) - StateDef 180, 190

;--------------------- Float Variable List ----------------------

; fVar(0) - StateDef 8211
; fVar(1) - StateDef 8211
; fVar(2) - StateDef 8211

