[Statedef 5901]
type=A
[State 5901, Config]
type=null
;==============================================================================================


;TIME LIMIT:
trigger1=fvar(1):= 30.0   ;In seconds. Use -1 for infinite time.

;ENEMY LIFE:
trigger1=var(4):= 80      ;Enemies' starting life
                          ;143 for AoF2 accuracy. If so, won't work properly against most chars.



;==============================================================================================
[State 5901,end]
type=changestate
trigger1=1
value=ifelse(!roundsexisted,189,191)