; This CNS is about logos (first attack, counter,...)
;----------------------------------------------------------------
; FIRST ATTACK (Helper)
[Statedef 8005]
anim = 8001
ownpal = 1
ctrl = 0

[State 8005, First Attack font (Player 1)]
type = Explod
trigger1 = time = 1 && teamside = 1 && var(41) = 0
anim = 8005
ID = 8002
pos = 10,107
postype = left
sprpriority = 5
removetime = 50
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 50
persistent = 0

[State 8005, First Attack Logo (Player 2)]
type = Explod
trigger1 = time = 1 && teamside = 2 && var(41) = 0
anim = 8005
ID = 8002
pos = -110,107
postype = right
sprpriority = 5
removetime = 50
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 50
persistent = 0

[State 8005, Bye]
type = DestroySelf
trigger1 = Time >= 51
;----------------------------------------------------------------
; NORMAL FINISH (Helper)
[Statedef 8010]
anim = 8001
ownpal = 1
ctrl = 0

[State 8010, Normal Finish font (Player 1)]
type = Explod
trigger1 = time = 1 && teamside = 1 && var(43) = 0
anim = 8010
ID = 8010
pos = 10,90
postype = left
sprpriority = 4
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[State 8010, Normal Finish Logo (Player 2)]
type = Explod
trigger1 = time = 1 && teamside = 2 && var(43) = 0
anim = 8010
ID = 8010
pos = -110,90
postype = right
sprpriority = 4
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[state 8010, PSnd]
type = PlaySnd
trigger1 = Time = 0
channel = 7
value = 9000,2
ignorehitpause = 1
persistent = 0

[State 8005, Bye]
type = DestroySelf
trigger1 = Time >= 71

;----------------------------------------------------------------
; SPECIAL FINISH (Helper)
[Statedef 8011]
anim = 8001
ownpal = 1
ctrl = 0

[State 8010, Special Finish font (Player 1)]
type = Explod
trigger1 = time = 1 && teamside = 1 && var(43) = 0
anim = 8011
ID = 8011
pos = 10,90
postype = left
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[State 8010, Special Finish Logo (Player 2)]
type = Explod
trigger1 = time = 1 && teamside = 2 && var(43) = 0
anim = 8011
ID = 8011
pos = -110,90
postype = right
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[state 8010, PSnd]
type = PlaySnd
trigger1 = Time = 0
channel = 7
value = 9000,2
ignorehitpause = 1
persistent = 0

[State 8005, Bye]
type = DestroySelf
trigger1 = Time >= 71

;----------------------------------------------------------------
; THROW FINISH (Helper)
[Statedef 8012]
anim = 8001
ownpal = 1
ctrl = 0

[State 8010, Throw Finish font (Player 1)]
type = Explod
trigger1 = time = 1 && teamside = 1 && var(43) = 0
anim = 8012
ID = 8012
pos = 10,90
postype = left
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[State 8010, Throw Finish Logo (Player 2)]
type = Explod
trigger1 = time = 1 && teamside = 2 && var(43) = 0
anim = 8012
ID = 8012
pos = -110,90
postype = right
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[state 8010, PSnd]
type = PlaySnd
trigger1 = Time = 0
channel = 7
value = 9000,2
ignorehitpause = 1
persistent = 0

[State 8005, Bye]
type = DestroySelf
trigger1 = Time >= 71

;----------------------------------------------------------------
; SUPER FINISH (Helper)
[Statedef 8013]
anim = 8001
ownpal = 1
ctrl = 0

[State 8010, Super Finish font (Player 1)]
type = Explod
trigger1 = time = 1 && teamside = 1 && var(43) = 0
anim = 8013
ID = 8013
pos = 10,90
postype = left
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[State 8010, Super Finish Logo (Player 2)]
type = Explod
trigger1 = time = 1 && teamside = 2 && var(43) = 0
anim = 8013
ID = 8013
pos = -110,90
postype = right
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[state 8010, PSnd]
type = PlaySnd
trigger1 = Time = 0
channel = 7
value = 9000,2
ignorehitpause = 1
persistent = 0

[State 8000, Assert]
type = AssertSpecial
trigger1 = Numhelper(8013) > 0
flag = nomusic

[State 8005, Bye]
type = DestroySelf
trigger1 = Time >= 71
;----------------------------------------------------------------
; HYPER FINISH (Helper)
[Statedef 8014]
anim = 8001
ownpal = 1
ctrl = 0

[State 8010, Hyper Finish font (Player 1)]
type = Explod
trigger1 = time = 1 && teamside = 1 && var(43) = 0
anim = 8014
ID = 8014
pos = 10,90
postype = left
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[State 8010, Hyper Finish Logo (Player 2)]
type = Explod
trigger1 = time = 1 && teamside = 2 && var(43) = 0
anim = 8014
ID = 8014
pos = -110,90
postype = right
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[state 8010, PSnd]
type = PlaySnd
trigger1 = Time = 0
channel = 7
value = 9000,2
ignorehitpause = 1
persistent = 0

[State 8000, Assert]
type = AssertSpecial
trigger1 = Numhelper(8014) > 0
flag = nomusic

[State 8005, Bye]
type = DestroySelf
trigger1 = Time >= 71
;----------------------------------------------------------------
; ULTRA FINISH (Helper)
[Statedef 8015]
anim = 8001
ownpal = 1
ctrl = 0

[State 8010, Ultra Finish font (Player 1)]
type = Explod
trigger1 = time = 1 && teamside = 1 && var(43) = 0
anim = 8015
ID = 8015
pos = 10,90
postype = left
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[State 8010, Ultra Finish Logo (Player 2)]
type = Explod
trigger1 = time = 1 && teamside = 2 && var(43) = 0
anim = 8015
ID = 8015
pos = -110,90
postype = right
sprpriority = 5
removetime = 70
ontop = 1
shadow = 0,0,0
ownpal = 1
bindtime = 70
persistent = 0

[state 8010, PSnd]
type = PlaySnd
trigger1 = Time = 0
channel = 7
value = 9000,2
ignorehitpause = 1
persistent = 0

[State 8000, Assert]
type = AssertSpecial
trigger1 = Numhelper(8015) > 0
flag = nomusic

[State 8005, Bye]
type = DestroySelf
trigger1 = Time >= 71
;----------------------------------------------------------------